Because of K'Sante's K/D/A and utility, they have a terrible overall win rate. They do very well in the mid game, with a winrate of 48.849999999999994% in that phase. Unfortunately, they do poorest in the early game, where K'Sante's winrate is 42.8%., The difference between their best and worst game phases is about 6.0%. This large difference makes it clear that their power spikes and fades in different parts of the round. Prepare well.
K'Sante has been used only occasionally in recent ranked LoL games. In the current meta, their popularity is 2.8%. Hardly anyone sees them as a threat. They have only been banned in approximately 2.5% of League rounds.
You will find them typically used in the top position. However, that is not the best position for them. The top win rate position for K'Sante is middle (47,4%). Currently, K'Sante's meta game is centered around dealing damage. In particular, their gameplay should mostly be centered around physical damage. Additionally, they are a decent magical damage dealer champ. Supporting others and crowd control are the least important part of K'Sante’s kit.
If you are not used to their skills and tactics, you probably will find it difficult picking them up for the first time. Most players believe them to be a challenging champion to pick up. K'Sante primarily does physical damage (74% of their total damage). They doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
K'Sante deals a good amount of damage over the course of a typical match (19.022 damage). You could focus on developing them as a powerful champ to destroy your opponents.
If you are looking for a dominating carry, then you should maybe consider this champion. They have one of the top kill counts on the Rift amongst other champs. Moreover, they have a somewhat typical death total with an average of 5.5 deaths per LoL round. Moreover, K'Sante's KDA is typically low with an average KDA ratio of 2.0 as well as 6.2 assists per game.
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