Because of Karma's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the early game, with a winrate of 51.3% in that phase. Unfortunately, she does very poorly in the late game, where Karma's winrate is 43.4%., The difference between her best and worst game phases is a large 7.9%. This sizeable difference shows us that her power spikes and fades in different phases of the game. Prepare well.
Karma has been picked only occasionally in the latest ranked League rounds. In the current meta, her popularity is 3.5%. She is rarely banned during champ select. Obviously, very few players see her as a significant threat. In the latest ranked matches, Karma was banned 0.5% of the time.
You will find her most often used in the support position. The best win rate position for Karma is support (47,7%). Currently, Karma's meta game is centered around dealing damage. Specifically, her build should primarily be centered around magical damage. Furthermore, she is a decent tank champ. Dealing physical damage is the least important part of Karma’s kit.
You should anticipate having to dedicate a decent amount of time practicing and learning to pick up Karma. Most League gamers think she is an average difficulty champion to main. Karma primarily causes magic damage (88% of her total damage). She doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Karma deals a good amount of damage over the course of a normal game (13.144 damage). You could focus on building her as a damage dealing champion to destroy your enemies.
She is a weak damage dealer on the Rift with 2.4 kills on average per game. That is one of the lowest kill counts amongst all supports. Moreover, she has a somewhat typical death total with an average of 5.8 deaths per LoL game. Additionally, Karma has a high KDA ratio (2.7) with 13 assists.
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