Thanks to Graves's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.5% in that phase. Unfortunately, he does very poorly in the late game, where Graves's win rate is 47.9%., The difference between his best and worst game phases is only 2.6%. This large difference makes it clear that his power spikes and wanes in different phases of the match. Plan accordingly.
Graves has been used a lot in recent ranked LoL matches. In the current meta, his popularity is 8.8%. He is often banned during champion select. Obviously, many players see him as a significant threat. In the latest ranked rounds, Graves was banned 10.3% of the time.
You will find him most often used in the jungle position. The top win rate position for Graves is jungle (50,7%). Currently, Graves's meta game is centered around dealing damage. Specifically, his gameplay should mostly be focused on physical damage. Moreover, he is an ok tank champion. Supporting others and crowd control are the least significant part of Graves’s gameplay.
You should expect to have to to dedicate only a little bit of time practicing and learning to get good at playing Graves. Most League of Legends gamers consider he is an easy champ to get good at. Graves primarily deals physical damage (87% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Graves deals a good amount of damage in a typical game (19.826 damage). You may want to focus on building him as a damage dealing champ to defeat your foes.
He is a powerful damage dealer in the game with 7.3 kills on average per game. That is one of the highest kill counts among all jungles. Moreover, he has a somewhat typical death rate with an average of 5.7 deaths per LoL match. Furthermore, Graves has a high KDA ratio (2.5) with 7.2 assists.
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