Thanks to Gnar's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the mid game, with a winrate of 47.45% in that phase. Unfortunately, he does terribly in the late game, where Gnar's winrate is 46.9%., The difference between his best and worst game phases is only 0.6%. This small difference shows us that his relative power is stable throughout an entire match.
In the current meta, Gnar is not very popular. He has been used in only 2.1% of recently ranked rounds. Hardly anyone sees him as a danger. He has only been banned in about 0.3% of League games.
Gnar is most commonly played in the top position. This happens in 95,9% of his matches. Top Gnar also has the highest win rate (47,6%) of all positions. At this time, Gnar's meta game is focused on dealing damage. In particular, his kit should mostly be focused on physical damage. Moreover, he is an ok magical damage dealer champion. Supporting others and crowd control are the least important part of Gnar’s playstyle.
If you are not familiar with his abilities and tactics, you probably will find it difficult picking him up for the first time. Most competitors consider him to be a tough champ to get good at. Gnar mostly does physical damage (83% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Gnar deals a great deal of damage during a regular ranked match (22.157 damage). You should focus on building him as a powerful champion to smash your opponents.
He is an average damage dealer on the Rift with 5.2 kills on average per match. That is one of the highest kill counts amongst all tops. Additionally, he has a fairly typical average champion death rate (5.9 deaths). Additionally, Gnar's KDA is usually low with an average KDA ratio of 1.9 as well as 6 assists per round.
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