Thanks to Garen's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the mid game, with a winrate of 48.400000000000006% in that phase. Unfortunately, he does poorest in the late game, where Garen's win rate is 46.5%., The difference between his best and worst game phases is only 1.9%. This negligible difference indicates that his relative power is stable throughout the entire game.
Garen has been picked a lot in the latest ranked League matches. In the current meta, his popularity is 6.5%. He is sometimes banned during champ select. Obviously, some players see him as a huge threat. In recent ranked matches, Garen was banned 4.4% of the time.
Garen is most commonly played in the top position. This happens in 88,5% of his matches. Yet, top Garen has the highest win rate (50,9%) of all positions but is less popular of a position (played 6,8% of the time). At this time, Garen's meta game is focused on dealing damage. In particular, his gameplay should mostly be focused on physical damage. Additionally, he is a decent tank champion. Dealing magical damage is the least critical part of Garen’s gameplay.
If you are not used to his skills and tactics, you may find it difficult picking him up for the first time. Many competitors believe him to not be a difficult champion to pick up. Garen mostly does physical damage (74% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Garen deals a decent amount of damage in a regular ranked round (18.907 damage). You may want to focus on building him as a damage dealing champion to smash your foes.
If you are looking for a dominating damage dealer, then you should maybe consider this champ. He has one of the top kill rates in League among all champs. Moreover, he has a fairly typical death total with an average of 5.2 deaths per League game. Moreover, Garen's KDA is usually low with an average KDA ratio of 1.9 as well as 3.9 assists per game.
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