Thanks to Gangplank's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the late game, with a winrate of 49.1% in that phase. Unfortunately, he does terribly in the early game, where Gangplank's win rate is 47.9%., The difference between his best and worst game phases is only 1.2%. This negligible difference makes it clear that his power is flat during the game.
In the current meta, Gangplank is not very popular. He has been selected in only 2.8% of recently ranked games. Hardly anyone sees him as a danger. He has only been banned in about 1.2% of League matches.
You will find him most often used in the top position. However, that is not the best position for him. The top win rate position for Gangplank is middle (48,6%). Currently, Gangplank's meta game is focused on dealing damage. In particular, his gameplay should mostly be focused on physical damage. Furthermore, he is a decent tank champ. Supporting others and crowd control are the least significant part of Gangplank’s playstyle.
If you are not familiar with his abilities and gameplay, you probably will find it difficult picking him up for the first time. Most players consider him to be a tough champ to get good at. Gangplank mostly causes physical damage (66% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Gangplank deals tons of damage over the course of a normal game (25.127 damage). You should focus on developing him as a damage dealing champ to defeat your enemies.
He is a powerful damage dealer on the Rift with 6.2 kills on average per match. That is one of the highest kill counts amongst all tops. Additionally, he has a relatively high average champion death rate (6.3 deaths). Additionally, Gangplank's KDA is usually low with an average KDA ratio of 2.0 as well as 6.4 assists per match.
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