Because of Diana's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the early game, with a winrate of 48.8% in that phase. Unfortunately, she does very poorly in the mid game, where Diana's win rate is 48.05%., The difference between her best and worst game phases is only 0.8%. This small difference shows us that her relative power is consistent during an entire match.
In the current meta, Diana is incredibly popular. She has been used in 8.5% of recently ranked matches. She is sometimes banned during champion select. Obviously, some players see her as a substantial threat. In the latest ranked games, Diana was banned 3.1% of the time.
Diana is most commonly played in the jungle position. This occurs in 49,6% of her matches. Yet, jungle Diana has the highest win rate (52,1%) of all positions but is less popular of a position (played 48,8% of the time). At this time, Diana's meta game is focused on dealing damage. Specifically, her kit should mostly be focused on magical damage. Additionally, she is an ok physical damage dealer champion. Supporting others and crowd control are the least critical part of Diana’s kit.
If you are not comfortable with her abilities and gameplay, you won't find it difficult picking her up for the first time. Most players believe her to not be a challenging champion to get good at. Diana primarily causes magic damage (84% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Diana deals a decent amount of damage during a typical game (19.698 damage). You may want to focus on developing her as a damage dealing champ to crush your foes.
If you are looking for a dominating damage dealer, then you should definitely consider this champion. She has one of the absolute best kill totals on the Rift amongst other champions. Additionally, she has a fairly high average champion death count (6.8 deaths). Additionally, Diana has an average KDA ratio (2.1) with 7.1 assists.
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