Thanks to Brand's K/D/A and utility, he has a fairly average overall win rate. He does best in the late game, with a winrate of 51% in that phase. Unfortunately, he does poorest in the early game, where Brand's winrate is 49.1%., The difference between his best and worst game phases is only 1.9%. This negligible difference shows us that his relative power is uniform during a whole match.
Brand has been picked a lot in the latest ranked LoL games. In the current meta, his popularity is 10.2%. Some players see him as a danger. He has been banned in roughly 9.8% of League games.
Brand is played mostly in the support position. This happens in 48,5% of his rounds. Yet, support Brand has the highest win rate (51,3%) of all positions but is less popular of a position (played 3,7% of the time). Currently, Brand's meta game is focused on dealing damage. In particular, his kit should mainly be focused on magical damage. Furthermore, he is an ok support champ. Dealing physical damage is the least critical part of Brand’s playstyle.
If you are not comfortable with his abilities and gameplay, you will not find it difficult picking him up for the first time. Most competitors consider him to not be a tough champ to master. Brand primarily deals magic damage (93% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Brand deals tons of damage in a typical match (23.614 damage). You should focus on developing him as a damage dealing champion to destroy your enemies.
He is an average damage dealer on the Rift with 5.1 kills on average each round. That is one of the highest kill rates among all supports. Moreover, he has a somewhat above average death total with an average of 7.7 deaths per LoL game. Additionally, Brand's KDA is typically low with an average KDA ratio of 1.9 as well as 9.5 assists per match.
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