Because of Azir's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.55% in that phase. Unfortunately, he does worst in the late game, where Azir's win rate is 45.3%., The difference between his best and worst game phases is about 5.3%. This large difference makes it clear that his power spikes and wanes in different phases of the game. Plan accordingly.
In the current meta, Azir is not very popular. He has been played in only 2.7% of recently ranked matches. He is rarely banned during champion select. Obviously, very few players see him as a real threat. In recent ranked rounds, Azir was banned 0.6% of the time.
Azir is played mostly in the middle position. This occurs in 92,7% of his matches. Yet, middle Azir has the highest win rate (52,4%) of all positions but is less popular of a position (played 5% of the time). Currently, Azir's meta game is centered around dealing damage. Specifically, his gameplay should mostly be focused on magical damage. Additionally, he is a decent physical damage dealer champion. Tanking is the least critical part of Azir’s kit.
If you are not comfortable with his skills and tactics, you probably will find it difficult trying him out for the first time. Most competitors consider him to be a tough champ to get good at. Azir mostly causes magic damage (95% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Azir deals tons of damage over the course of a typical game (23.315 damage). You should focus on developing him as a powerful champion to destroy your enemies.
He is a powerful damage dealer in the game with 6.1 kills on average per match. That is one of the highest kill counts among all middles. Furthermore, he has a relatively typical average champion death count (5.8 deaths). Furthermore, Azir has an average KDA ratio (2.1) with 6.1 assists.
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