Wenn sich Draven nicht bewegt, schlägt „Wirbelnde Axt“ in seiner Nähe auf. Sie landet direkt an seiner Position oder leicht links oder rechts.
Bewegt sich Draven nach dem Angriff, fällt „Wirbelnde Axt“ in seine Bewegungsrichtung. Nutze dies, um zu bestimmen, wohin die Axt fallen soll.
Fizz skaliert vor allem mit Fähigkeitsstärke – setzt das gegnerische Team auf Schadensspitzen, solltest du dir Gegenstände wie Zhonyas Stundenglas oder Schleier der Todesfee zulegen. Gegenstände wie Fluch des Lichs oder Rabadons Todeshaube sind ebenfalls gut für Fizz, wenn du glaubst, auf das zusätzliche Leben verzichten zu können.
Da sich Fizz durch Einheiten bewegen kann, solltest du in deiner Lane nach Gelegenheiten suchen, dich durch Vasallen hindurchzubewegen und das Passiv von „Seestein-Dreizack“ anzuwenden – ein paar Sekunden später kannst du dann mit dem aktiven Angriff der Fähigkeit nachsetzen.
Fizz' ultimative Fähigkeit, „Köder auswerfen“, kann direkt auf einen Gegner oder dorthin gezielt werden, wo du ihn in Kürze vermutest.
The Draven Fizz synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Fizz, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Draven sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with Fizz. His KDA worsened from NaN to NaN. This worsening shows that Fizz helps Draven perform worse in competitive LoL matches. Yet, the small difference indicates that this performance change is only marginal.
When Draven tries to synergize with Fizz, he sees a marginal improvement in his total damage dealt. This difference may indicate that Fizz helps provide protection for him to dish out more damage or that his allyship also helps extend the round's duration. Similarly, when Draven is played with Fizz on the same side, he usually scores many fewer killing sprees compared to when he plays without Fizz. This is contrasting evidence that he is worse when playing with Fizz.
Additionally, when Draven plays with Fizz on the same side, he typically receives a little less damage than when he plays alone. Getting dealt not as much damage could mean that Fizz does a decent job of protecting Draven in teamfights.
There is no ideal companion for Draven that will always be his best synergy. Yet, overall, Fizz is a good companion for Draven. By locking into the same side as Draven, he raises their win rate by 1.5% to 51.2%. This proves that there is pretty good bond between Draven and Fizz that allows them to perform better together than alone.
Fizz has a lower difficulty than Draven. That means Draven players don't need to be careful when arranging Fizz comrades to play with, as they will need a lower level of skill to be able to cooperate well with you.
Working alongside, you will likely witness an overall large increase in your team’s capacity to deal physical damage. Combined, these champs can tear through the other team with a lot of physcial damage.
In contrast, by grouping Draven and Fizz together, you may not be providing your team a lot of tankyness. Plan to bring other champs on your team that offsets this relative hole in their abilities.
Regardless of your Fizz ally's skill level, you should focus on increasing your gold income, warding to avoid ambushes, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.
To truly master Draven in order to work well with Fizz during both the laning and mid / late game phases of LoL, you should continue reading to learn a few extra tricks and insights into this champion pairing. If you use the build and suggestions displayed here, you will grow your win rate significantly.
The top finished items to get in your Draven and Fizz synergy build include Youmus Geistklinge, Der Sammler, and Voltaisches Zykloschwert. When Draven bought at least these three pieces in his build, he did much better when fighting alongside Fizz than with many other typical item sets. In fact, Draven had an average winrate of 51.2% when synergizing his build and playstyle to Fizz with this build.
To have the greatest likelihood of beating your oponents, you should equip the Tödliches Tempo, Triumph, Legende: Blutdurst, Letztes Gefecht, Argus' Vermächtnis, and Schatzjäger runes from the Präzision and Dominanz rune sets. Of all the rune combinations players chose for this team composition, this mix of runes resulted in the greatest win rate. In fact, these runes averaged a 51.2% win rate overall.
By default, tips, statistics, and builds on how to team up Fizz with Draven are displayed for all skill levels, merged. If you would like to narrow the statistics and builds to an individual player tier, you can use the selection menu earlier on the page.