Rumble verursacht fast nur magischen Schaden. Gegenstände mit Magieresistenz können diesen erheblich senken.
Achte genau auf Rumbles Hitzeleiste. Überhitzt er, schnapp ihn dir, während er seine Fähigkeiten nicht einsetzen kann.
Rumbles ultimative Fähigkeit kann sehr viel Schaden verursachen, wenn du im Wirkbereich bleibst. Siehst du die Raketen, solltest du dich schnellstmöglich wegbewegen.
The stat comparisons shown here clarify some influential Yuumi versus Rumble matchup stats that may help you distinguish the distinctions between the two. Yuumi’s KDA ratio ([kills + assists] / deaths) of NaN is greater than Rumble’s KDA ratio of NaN, highlighting that Yuumi may be more central to her team's team fighting capacity than Rumble. This observation is in large part a result of the differences in assists.
Yuumi often has a significantly smaller longest killing spree than her enemy does. On average, she receives less damage than Rumble. This typically indicates differing health capacities, but it can also illustrate that the one champion has less agility and thus is unable to escape further harm when poked or engaged.
Both League champs are great. Both have their pros and cons. In the game's current meta, Yuumi usually loses when taking on Rumble, with a 44.5% win rate. Therefore, Yuumi makes a poor counter to Rumble.
While Yuumi does have a much lower winrate than Rumble, when facing one another, Yuumi also has a much lower level of difficulty that makes her a less challenging champ to learn. You should expect to face a difficult match when picking Yuumi into Rumble.
Moreover, Yuumi also has a very large amount of utility and CC, a similar amount to Rumble. This makes her just as valuable during teamfights, especially when fighting champions with a lot of burst damage.
While there isn't one best champion overall in League of Legends, in Yuumi vs Rumble matchups, Rumble is the better champ with a much lower win rate, less champion complexity, and a similar amount of utility to help out your teammates during team fights.
Yuumi is a garbage counter for Rumble. Make sure you focus your gameplay on increasing your gold income and clearing objectives. If you are able to do that, you should do very well as Yuumi against Rumble.
If you would like to learn all of the intricacies of Yuumi in order to counter Rumble during both the lane and mid / late game phases of League of Legends, you should keep reading to gather a few extra lessons on this matchup. If you mind the build and suggestions presented here, you will increase your win rate significantly and be closer to League of Legends pro players.
Yuumi typically gets a lot less CS relative to Rumble. Champs who on average don't get many minion kills usualy don't have to have much CS to be effective, such as support champions. These kinds of champions are able to scale properly off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, typically require a lot of items to be effective. In either situation, try to do better than the values displayed here to do well.
The most important items to prioritize in your Yuumi versus Rumble build consist of Mikaels Segen, Traumweber, and Stab des fließenden Wassers. When Yuumi combined at least these three items in her build, she performed much better vs Rumble than with most other common counter builds. In fact, Yuumi had an average winrate of 44.5% when countering Rumble with this build.
To have the greatest likelihood of crushing Rumble as Yuumi, Yuumi players should take the Benefee-Beschwörung, Manafluss, Überlegenheit, Hitzewelle, Lebensquelle, and Frische runes from the Zauberei and Entschlossenheit rune sets. Of all the rune sets players used for Yuumi vs Rumble battles, this order of runes yielded the best win rate. Moreover, these runes averaged a 44.5% winrate overall.
If you need to get Yuumi versus Rumble tips and counter stats for a a specific division, please choose one from the selection menu provided above. If viewing for the first time, the stats and build suggestions displayed are computed using all matches completed with these champs.