„Abseilen“ besitzt eine lange Abklingzeit. Elise ist verwundbarer, nachdem sie diese Fähigkeit eingesetzt hat.
Elises Spinnengestalt ist gefährlicher, wenn du wenig Leben besitzt. Im Gegenzug ist ihre menschliche Form gefährlicher, wenn du noch viel Leben besitzt.
Mit „Abseilen“ kann sich Elise nur gerade nach oben und unten bewegen, außer sie kann sich auf einen nahen Gegner herablassen.
The stats shown on this page emphasize several strategic Yone versus Elise matchup stats that may help you figure out the differences between the two. As an example, Yone’s KDA ratio ([kills + assists] / deaths) of NaN is greater than Elise’s ratio of NaN, showing that Yone may be more central to his team's team fighting potential than Elise..
Yone typically has a slightly smaller longest kill spree than his matchup does. Typically, he receives less damage than Elise. This often reflects differing health capacities, yet it can also indicate that the champion with more HP has less mobility and thus is not able to kite away from further damage when poked or engaged.
Both LoL champions are great. Both champs have their strengths, weaknesses, and counters. In the game's current meta, Yone usually fairs equally well when facing off against Elise, with a 50.4% win rate. As a result, Yone makes an ok counter to Elise.
While Yone does have a higher win rate than Elise, when facing one another, Yone also has a lower level of difficulty that makes him a less complex character to develop with. You still need to be cautious when picking Yone into Eliseas his relative depth means that you may not be able to unleash his full potential without a lot of practice beforehand.
Moreover, Yone also has almost no amount of CC and other utility, a similar amount to Elise. This often makes her just as valuable during team fights, especially when fighting champions with a ton of burst damage.
While there isn't one best champion in League of Legends, in Yone vs Elise matchups, Yone is the better champion with a similar win rate, less champion complexity, and a similar amount of utility to help out your allied champions during late stage team fights.
Yone is a decent counter for Elise. You will do well by focussing your actions on maximizing your gold income and destroying objectives. If you are able to do that, you should do very well as Yone against Elise.
To learn all of the intricacies of Yone in order to counter Elise during both the laning and mid / late game phases of League of Legends, you should keep reading to gather a few extra lessons on this matchup. If you listen to the build and stats presented here, you should grow your win rate significantly and be closer to League of Legends pro players.
Yone usually gets much more CS relative to Elise. Champions who on average don't get much CS often don't require much CS to be effective, such as support champions. They are capable of scaling properly off of their abilities and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, usually require many items to be effective. In either situation, try to surpass the values reported here to do well.
The top items to use in your Yone versus Elise build include Klinge des gestürzten Königs, Tanz des Todes, and Krakenbezwinger. When Yone used at least these three pieces in his build, he performed a lot better countering Elise than with many other commonly used builds. In fact, Yone boasted an average winrate of 50.4% battling Elise with this counter build.
To have the greatest probability of vanquishing Elise as Yone, you should equip the Tödliches Tempo, Triumph, Legende: Eifer, Letztes Gefecht, Knochenpanzerung, and Unerschrocken runes from the Präzision and Entschlossenheit rune sets. Of all the rune sets we have analyed for Yone vs Elise fights, this order of runes yielded the greatest win rate. In fact, these runes gave a 50.4% winrate overall.
If you would like to get Yone vs Elise tips and builds for a an individual rank, feel free to choose one from the selection menu displayed above. At first, the stats and build suggestions displayed are calculated using all rounds with data with both champions.