Benutze Blitzcranks „Raketengriff“, um einen Gegner in Schussweite deines Turmes zu ziehen, gefolgt von „Geladene Faust“ gibt dies dem Turm genug Zeit, den Gegner mehrmals zu treffen.
Eine Kombination aus „Raketengriff“, „Geladene Faust“ und „Statisches Feld“ kann gegen einzelne Gegner verheerend wirken.
The stat comparisons provided here clarify some significant Blitzcrank versus Yone matchup stats that can help us interpret the differences between these two champs. For instance, Blitzcrank’s KDA ratio ([kills + assists] / deaths) of NaN is better than Yone’s KDA ratio of NaN, showing that Blitzcrank may be more central to his team's team fighting capacity than Yone. This observation is largely caused by the differences in assists.
Blitzcrank often has a significantly smaller longest killing spree than his foe does. Commonly, he receives a similar amount of damage to Yone. This commonly reflects differing health capacities, yet it can also hint that the one champion has less mobility and thus is not able to escape further damage when poked or engaged.
Both League of Legends champs are great champions. Both have their strengths, weaknesses, and counters. In League's current meta, Blitzcrank usually wins when taking on Yone, with a 52.6% win rate. Therefore, Blitzcrank makes a good counter to Yone.
While Blitzcrank does have a higher winrate compared to Yone, when they face off with one another, Blitzcrank also has a much lower difficulty level that makes him a less complex champ to learn. You should be be fine when picking Blitzcrank into Yone.
Furthermore, Blitzcrank also has a good amount of utility and CC, a similar amount to Yone. This often makes her just as valuable during teamfights, especially when fighting champions with a ton of burst damage.
While there isn't one best champion in League of Legends, in Blitzcrank vs Yone matchups, Blitzcrank is the better champion with a noticably higher win rate, less champion complexity, and a similar amount of utility to help out your team members during teamfights.
Blitzcrank is an above average counter to Yone. Make sure you focus your gameplay on maximizing your gold income and destroying objectives. If you do that, you should hold your own as Blitzcrank against Yone.
If you would like to learn all of the intricacies of Blitzcrank to counter Yone during both the lane and mid / late game phases of League of Legends, you should keep reading to pick up a few extra lessons on this matchup. If you mind the build and tips displayed above, you will grow your win rate significantly and be closer to League of Legends pro players.
Blitzcrank most often accumulates a lot less CS compared to Yone. Champions who on average don't get many minion kills often don't have to have much CS to be effective, such as sup champs. These kinds of champions are able to scale well off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, usually have to have several high cost items to be effective. In either situation, try to exceed the numbers shown on this page to do well.
The best items to focus on in your Blitzcrank versus Yone build include Pionier, Zekes Konvergenz, and Amulett der eisernen Solari. When Blitzcrank included at least these three pieces in his build, he performed much better vs. Yone than with most other common item sets. In fact, Blitzcrank boasted an average win rate of 52.6% when countering Yone with this build.
To have the highest probability of vanquishing Yone as Blitzcrank, you should equip the Eiszeit, Hextech-Blitzfalle, Kekslieferung, Kosmische Einsicht, Knochenpanzerung, and Unerschrocken runes from the Inspiration and Entschlossenheit rune sets. Of all the rune combinations we have analyed for Blitzcrank vs Yone matchups, this blending of runes yielded the highest win rate. Moreover, these runes provided a 52.6% win rate overall.
If you would like to see Blitzcrank versus Yone tips and counter stats for a a specific rank, feel free to choose one from the selection menu provided above. By default, the stats and strategies displayed are computed using all matches completed with these champs.