Thanks to Zac's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 52.4% in that phase. Unfortunately, he does very poorly in the late game, where Zac's winrate is 45.5%., The difference between his best and worst game phases is a large 6.9%. This large difference makes it clear that his power spikes and wanes in different phases of the round. Plan well.
In the current meta, Zac is somewhat popular. He has been played in 3.8% of recently ranked matches. He is rarely banned during champ select. Obviously, very few players see him as a real threat. In recent ranked rounds, Zac was banned 1.4% of the time.
Zac is played mostly in the jungle position. This occurs in 71,8% of his games. Yet, jungle Zac has the highest win rate (55,4%) of all positions but is less popular of a position (played 3,9% of the time). Currently, Zac's meta game is centered around dealing damage. Specifically, his gameplay should primarily be focused on magical damage. Additionally, he is a decent tank champion. Dealing physical damage is the least significant part of Zac’s playstyle.
If you are not used to his abilities and gameplay, you probably will find it difficult trying him out for the first time. Many competitors believe him to be a tough champion to get good at. Zac mostly does magic damage (86% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Zac deals a decent amount of damage over the course of a regular ranked match (16.077 damage). You may want to focus on building him as a powerful champ to crush your foes.
He is an average damage dealer on the Rift with 4.6 kills on average per game. That is one of the lowest kill rates among all jungles. Furthermore, he has a relatively typical average champion death count (4.7 deaths). Additionally, Zac's KDA is typically very high with an average KDA ratio of 3.4 as well as 11.6 assists per round.
method2.text1
method2.text2
method2.text3
method2.text4