Thanks to Talon's K/D/A and utility, he has a fairly average overall win rate. He does very well in the late game, with a winrate of 50.6% in that phase. Unfortunately, he does terribly in the early game, where Talon's win rate is 47.7%., The difference between his best and worst game phases is only 2.9%. This large difference indicates that his power spikes and fades in different parts of the round. Prepare well.
In the current meta, Talon is somewhat popular. He has been used in 4.4% of recently ranked rounds. He is rarely banned during champion select. Obviously, very few players see him as a major threat. In recent ranked matches, Talon was banned 2.2% of the time.
Talon is played mostly in the middle position. This happens in 74,2% of his rounds. Yet, middle Talon has the highest win rate (49,3%) of all positions but is less popular of a position (played 24,3% of the time). Currently, Talon's meta game is focused on dealing damage. In particular, his gameplay should mostly be focused on physical damage. Dealing magical damage is the least significant part of Talon’s playstyle.
You should expect to have to to spend a decent amount of time practicing and learning to pick up Talon. Most LoL players consider he is an average difficulty champion to main. Talon primarily causes physical damage (94% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Talon deals tons of damage during a normal match (23.711 damage). You should focus on developing him as a powerful champ to crush your foes.
If you are looking for a dominating carry, then you should definitely consider this champ. He has one of the absolute best kill rates on the Rift among other champs. Additionally, he has a relatively high average champion death count (7.1 deaths). Furthermore, Talon's KDA is usually low with an average KDA ratio of 2.1 as well as 5.9 assists per match.
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