As a result of Swain's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 52.6% in that phase. Unfortunately, he does worst in the mid game, where Swain's winrate is 49.95%., The difference between his best and worst game phases is only 2.6%. This sizeable difference shows us that his power spikes and wanes in different phases of the match. Prepare accordingly.
In the current meta, Swain is incredibly popular. He has been played in 7.4% of recently ranked rounds. He is sometimes banned during champ select. Obviously, some players see him as a major threat. In recent ranked games, Swain was banned 4.8% of the time.
Swain is played mostly in the support position. This occurs in 53,7% of his games. Yet, support Swain has the highest win rate (53,3%) of all positions but is less popular of a position (played 15% of the time). At this time, Swain's meta game is focused on dealing damage. In particular, his kit should mainly be centered around magical damage. Moreover, he is a decent tank champ. Dealing physical damage is the least critical part of Swain’s gameplay.
If you are not comfortable with his skills and gameplay, you probably will find it difficult trying him out for the first time. Many players believe him to be a difficult champ to master. Swain mostly causes magic damage (88% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Swain deals a great deal of damage in a typical game (20.360 damage). You should focus on developing him as a damage dealing champion to crush your enemies.
He is an average damage dealer on the Rift with 4.6 kills on average each round. That is one of the lowest kill rates amongst all supports. Furthermore, he has a fairly high average champion death rate (6.9 deaths). Additionally, Swain's KDA is typically high with an average KDA ratio of 2.4 as well as 11.7 assists per round.
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