As a result of Sona's K/D/A and utility, she has a fairly average overall win rate. She does very well in the mid game, with a winrate of 52.3% in that phase. Unfortunately, she does terribly in the early game, where Sona's win rate is 46.4%., The difference between her best and worst game phases is about 5.9%. This sizeable difference makes it clear that her power spikes and fades in different phases of the match. Prepare accordingly.
Sona has been used somewhat often in recent ranked League matches. In the current meta, her popularity is 4.9%. Hardly anyone sees her as a danger. She has only been banned in approximately 0.4% of League matches.
Sona is played mostly in the support position. This occurs in 97,6% of her rounds. Support Sona also has the highest win rate (50,7%) of all positions. At this time, Sona's meta game is centered around utility and support. Specifically, her build should primarily be focused on team fights. Additionally, she is a pretty good physical damage dealer champion. Tanking is the least important part of Sona’s playstyle.
You should anticipate having to spend only a little bit of time practicing and learning to get good at playing Sona. Many League gamers consider she is an easy champion to master. Sona mostly causes magic damage (79% of her total damage). She doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Sona deals a small amount of damage in a typical game (10.201 damage). You probably shouldn't focus on developing her as a damage dealing champion to defeat your enemies. Instead, you should focus on supporting your teammates to beat your enemy.
She is a weak damage dealer in the game with 2.1 kills on average per game. That is one of the lowest kill rates among all supports. Additionally, she has a relatively typical average champion death count (5.5 deaths). Additionally, Sona's KDA is usually very high with an average KDA ratio of 3.0 as well as 14.4 assists per game.
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