Because of Singed's K/D/A and utility, he has a pretty good overall win rate. He does best in the mid game, with a winrate of 53.8% in that phase. Unfortunately, he does poorest in the early game, where Singed's win rate is 48.4%., The difference between his best and worst game phases is about 5.4%. This sizeable difference shows us that his power spikes and wanes in different phases of the match. Prepare well.
Singed has been used somewhat often in recent ranked LoL matches. In the current meta, his popularity is 5.4%. Some players see him as a danger. He has been banned in roughly 7.2% of League games.
Singed is most commonly played in the top position. This happens in 90,8% of his matches. Yet, top Singed has the highest win rate (54,5%) of all positions but is less popular of a position (played 3,4% of the time). Currently, Singed's meta game is focused on tanking. In particular, his gameplay should mainly be focused on protecting carries. Additionally, he is an ok magical damage dealer champion. Supporting others and crowd control are the least significant part of Singed’s build.
If you are not used to his abilities and gameplay, you may find it difficult picking him up for the first time. Most competitors consider him to not be a challenging champion to master. Singed primarily does magic damage (94% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Singed deals a lot of damage in a normal round (22.609 damage). You should focus on developing him as a damage dealing champ to smash your enemies.
He is an average damage dealer on the Rift with 4.8 kills on average per match. That is one of the lowest kill counts amongst all tops. Furthermore, he has a fairly high average champion death rate (6.6 deaths). Furthermore, Singed has a low KDA ratio (1.9) with 7.5 assists.
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