As a result of Seraphine's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the late game, with a winrate of 49.7% in that phase. Unfortunately, she does worst in the early game, where Seraphine's win rate is 46.2%., The difference between her best and worst game phases is about 3.5%. This sizeable difference makes it clear that her power spikes and fades in different phases of the round. Prepare well.
Seraphine has been used a lot in recent ranked League rounds. In the current meta, her popularity is 8.8%. She is sometimes banned during champion select. Obviously, some players see her as a substantial threat. In the latest ranked rounds, Seraphine was banned 4.7% of the time.
Seraphine is played mostly in the support position. This occurs in 59,1% of her games. Yet, support Seraphine has the highest win rate (53,8%) of all positions but is less popular of a position (played 34,4% of the time). Currently, Seraphine's meta game is focused on utility and support. Specifically, her kit should mainly be centered around team fights. Dealing physical damage is the least important part of Seraphine’s build.
You should expect to have to to dedicate only a little bit of time practicing and learning to pick up Seraphine. Most LoL gamers think she is one of the simplest champion to main. Seraphine primarily deals magic damage (85% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Seraphine deals a good amount of damage during a regular ranked game (12.596 damage). You may want to focus on developing her as a damage dealing champion to defeat your opponents.
If you are looking for a dominating carry, then you should definitely not consider this champion. She has one of the lowest kill totals on the Rift among all champs. Additionally, she has a fairly typical average champion death rate (6 deaths). Furthermore, Seraphine has a high KDA ratio (2.6) with 12.8 assists.
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