As a result of Sejuani's K/D/A and utility, she has a terrible overall win rate. She does best in the late game, with a winrate of 50% in that phase. Unfortunately, she does terribly in the early game, where Sejuani's winrate is 44.8%., The difference between her best and worst game phases is about 5.2%. This large difference makes it clear that her power spikes and wanes in different phases of the match. Plan well.
In the current meta, Sejuani is not very popular. She has been played in only 1.9% of recently ranked rounds. Hardly anyone sees her as a danger. She has only been banned in about 0.2% of League of Legends matches.
Sejuani is played mostly in the jungle position. This occurs in 86,4% of her games. Yet, jungle Sejuani has the highest win rate (52,5%) of all positions but is less popular of a position (played 7,7% of the time). At this time, Sejuani's meta game is centered around tanking. In particular, her kit should primarily be centered around shielding carries. Moreover, she is a pretty good physical damage dealer champ. Dealing physical damage is the least critical part of Sejuani’s playstyle.
If you are not comfortable with her skills and gameplay, you will not find it difficult trying her out for the first time. Most players believe her to not be a tough champ to learn. Sejuani mostly deals physical damage (48% of her total damage). She also deals a significant amount of magic damage.
Sejuani deals a good amount of damage over the course of a normal round (13.976 damage). You could focus on building her as a powerful champ to defeat your enemies.
If you are looking for a dominating carry, then you should maybe consider this champion. She has one of the top kill totals in the game among other champions. Furthermore, she has a relatively typical average champion death rate (5.4 deaths). Additionally, Sejuani's KDA is usually very high with an average KDA ratio of 2.8 as well as 10.9 assists per round.
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