As a result of Rell's K/D/A and utility, she has a fairly average overall win rate. She does best in the mid game, with a winrate of 50.45% in that phase. Unfortunately, she does worst in the early game, where Rell's winrate is 46.2%., The difference between her best and worst game phases is about 4.3%. This large difference shows us that her power spikes and wanes in different parts of the game. Prepare accordingly.
In the current meta, Rell is not very popular. She has been played in only 2.6% of recently ranked rounds. She is rarely banned during champion select. Obviously, very few players see her as a huge threat. In recent ranked matches, Rell was banned 0.9% of the time.
You can find her typically played in the support position. The best win rate position for Rell is support (49,5%). At this time, Rell's meta game is focused on utility and support. Specifically, her build should mainly be centered around supporting others. Dealing physical damage is the least important part of Rell’s build.
You should expect to have to to dedicate only a little bit of time practicing and learning to master Rell. Most League gamers think she is one of the simplest champion to main. Rell primarily causes magic damage (64% of her total damage). She also deals a significant amount of physical damage.
Rell deals a small amount of damage during a typical match (7.272 damage). You probably shouldn't focus on developing her as a powerful champion to destroy your opponents. Instead, you should dedicate yourself to assisting your teammates to win.
If you are looking for a dominating damage dealer, then you should definitely not consider this champ. She has one of the worst kill counts on the Rift amongst all champs. Additionally, she has a relatively high average champion death rate (6.3 deaths). Moreover, Rell's KDA is usually very high with an average KDA ratio of 2.8 as well as 15.7 assists per round.
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