Because of Rammus's K/D/A and utility, he has a pretty good overall win rate. He does best in the mid game, with a winrate of 51.85% in that phase. Unfortunately, he does poorest in the early game, where Rammus's win rate is 50.3%., The difference between his best and worst game phases is only 1.6%. This negligible difference shows us that his relative power is flat during the game.
In the current meta, Rammus is somewhat popular. He has been played in 3.6% of recently ranked games. He is often banned during champ select. Obviously, many players see him as a significant threat. In recent ranked rounds, Rammus was banned 10.3% of the time.
You can find him typically laning in the jungle position. The top win rate position for Rammus is jungle (51,2%). At this time, Rammus's meta game is focused on tanking. In particular, his build should mainly be centered around protecting carries. Furthermore, he is an ok magical damage dealer champ. Dealing physical damage is the least critical part of Rammus’s build.
If you are not used to his skills and gameplay, you may find it difficult trying him out for the first time. Most competitors believe him to not be a challenging champion to learn. Rammus mostly does magic damage (79% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Rammus deals a good amount of damage over the course of a typical match (14.935 damage). You may want to focus on developing him as a damage dealing champion to smash your enemies.
If you are looking for a dominating damage dealer, then you should maybe consider this champion. He has one of the top kill counts in League amongst other champs. Moreover, he has a somewhat typical death total with an average of 5.5 deaths per LoL game. Additionally, Rammus has a high KDA ratio (2.9) with 11.5 assists.
method2.text1
method2.text2
method2.text3
method2.text4