As a result of Rakan's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 52.5% in that phase. Unfortunately, he does very poorly in the early game, where Rakan's win rate is 46.9%., The difference between his best and worst game phases is about 5.6%. This large difference indicates that his power spikes and fades in different phases of the match. Plan well.
Rakan has been used a lot in the latest ranked League matches. In the current meta, his popularity is 6.4%. He is rarely banned during champion select. Obviously, very few players see him as a substantial threat. In the latest ranked matches, Rakan was banned 1.7% of the time.
Rakan is most commonly played in the support position. This happens in 98,8% of his games. Support Rakan also has the highest win rate (50,9%) of all positions. Currently, Rakan's meta game is centered around utility and support. Specifically, his kit should mostly be focused on assisting others. Furthermore, he is a pretty good magical damage dealer champ. Dealing physical damage is the least critical part of Rakan’s kit.
You should expect to have to to spend a decent amount of time practicing and learning to get good at playing Rakan. Many LoL gamers consider he is an average difficulty champ to main. Rakan mostly does magic damage (71% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Rakan deals only a little damage during a normal round (6.830 damage). You shouldn't focus on building him as a damage dealing champ to crush your opponents. Instead, players should focus on assisting your allies to come out on top.
He is a weak damage dealer on the Rift with 1.5 kills on average per match. That is one of the lowest kill rates amongst all supports. Moreover, he has a fairly typical death total with an average of 5.2 deaths per LoL game. Furthermore, Rakan has a high KDA ratio (3.1) with 14.5 assists.
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