Thanks to Pantheon's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 53.2% in that phase. Unfortunately, he does very poorly in the mid game, where Pantheon's win rate is 49.2%., The difference between his best and worst game phases is about 4.0%. This sizeable difference makes it clear that his power spikes and fades in different parts of the match. Plan well.
Pantheon has been used a lot in recent ranked League games. In the current meta, his popularity is 8.7%. He is sometimes banned during champ select. Obviously, some players see him as a substantial threat. In the latest ranked rounds, Pantheon was banned 4.5% of the time.
You will see him most often played in the support position. The best win rate position for Pantheon is support (50,4%). At this time, Pantheon's meta game is centered around dealing damage. In particular, his kit should primarily be focused on physical damage. Moreover, he is a pretty good support champ. Dealing magical damage is the least significant part of Pantheon’s build.
You should anticipate having to dedicate only a little bit of time practicing and learning to get good with Pantheon. Most League of Legends players consider he is one of the simplest champ to main. Pantheon primarily deals physical damage (90% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Pantheon deals a good amount of damage over the course of a regular ranked game (18.559 damage). You may want to focus on building him as a powerful champion to defeat your enemies.
He is a powerful damage dealer on the Rift with 6.4 kills on average each round. That is one of the highest kill counts among all supports. Furthermore, he has a relatively high average champion death count (7.5 deaths). Furthermore, Pantheon has an average KDA ratio (2.1) with 9.3 assists.
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