As a result of Orianna's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the mid game, with a winrate of 48.849999999999994% in that phase. Unfortunately, she does terribly in the early game, where Orianna's winrate is 46.1%., The difference between her best and worst game phases is only 2.7%. This large difference shows us that her power spikes and wanes in different phases of the match. Plan accordingly.
In the current meta, Orianna is not very popular. She has been used in only 2.8% of recently ranked matches. She is rarely banned during champ select. Obviously, very few players see her as a real threat. In the latest ranked games, Orianna was banned 1.5% of the time.
You can find her typically laning in the middle position. The best win rate position for Orianna is middle (47,9%). Currently, Orianna's meta game is centered around dealing damage. In particular, her kit should mostly be centered around magical damage. Additionally, she is an ok support champ. Tanking is the least significant part of Orianna’s build.
You should expect to have to to spend a decent amount of time practicing and learning to get good at playing Orianna. Many LoL gamers think she is an average difficulty champion to use. Orianna primarily does magic damage (94% of her total damage). She doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Orianna deals tons of damage over the course of a typical match (21.008 damage). You should focus on developing her as a damage dealing champion to defeat your enemies.
If you are looking for a dominating damage dealer, then you should maybe consider this champ. She has one of the top kill counts in the game among other champions. Moreover, she has a somewhat typical death total with an average of 5.5 deaths per League of Legends match. Moreover, Orianna's KDA is usually very high with an average KDA ratio of 2.6 as well as 8.8 assists per game.
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