Thanks to Wukong's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the mid game, with a winrate of 50.35% in that phase. Unfortunately, he does terribly in the late game, where Wukong's winrate is 41.8%., The difference between his best and worst game phases is a large 8.6%. This sizeable difference shows us that his power spikes and wanes in different parts of the game. Plan well.
Wukong has been used only occasionally in recent ranked League games. In the current meta, his popularity is 2.1%. He is rarely banned during champion select. Obviously, very few players see him as a huge threat. In the latest ranked games, Wukong was banned 0.3% of the time.
Wukong is played mostly in the jungle position. This happens in 53,9% of his rounds. Yet, jungle Wukong has the highest win rate (52,9%) of all positions but is less popular of a position (played 7% of the time). Currently, Wukong's meta game is focused on dealing damage. In particular, his gameplay should mainly be centered around physical damage. Moreover, he is an ok tank champion. Dealing magical damage is the least critical part of Wukong’s kit.
If you are not used to his abilities and gameplay, you won't find it difficult picking him up for the first time. Most competitors believe him to not be a difficult champ to master. Wukong primarily does physical damage (82% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Wukong deals a good amount of damage during a regular ranked game (16.700 damage). You may want to focus on building him as a damage dealing champion to destroy your foes.
If you are looking for a dominating damage dealer, then you should definitely consider this champ. He has one of the absolute best kill totals on the Rift among all champs. Moreover, he has a somewhat typical death rate with an average of 5.9 deaths per League game. Moreover, Wukong's KDA is usually high with an average KDA ratio of 2.4 as well as 7.6 assists per match.
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