Because of K'Sante's K/D/A and utility, they have a terrible overall win rate. They do very well in the mid game, with a winrate of 48.849999999999994% in that phase. Unfortunately, they do terribly in the early game, where K'Sante's win rate is 42.8%., The difference between their best and worst game phases is about 6.0%. This large difference shows us that their power spikes and wanes in different parts of the match. Plan well.
K'Sante has been picked only occasionally in the latest ranked LoL games. In the current meta, their popularity is 2.8%. Hardly anyone sees them as a threat. They have only been banned in roughly 2.5% of League rounds.
K'Sante is played mostly in the top position. This happens in 90,1% of their games. Yet, top K'Sante has the highest win rate (47,4%) of all positions but is less popular of a position (played 8,7% of the time). At this time, K'Sante's meta game is focused on dealing damage. In particular, their build should mostly be centered around physical damage. Moreover, they are a decent magical damage dealer champion. Supporting others and crowd control are the least important part of K'Sante’s playstyle.
If you are not used to their abilities and tactics, you probably will find it difficult trying them out for the first time. Most players consider them to be a challenging champ to pick up. K'Sante primarily causes physical damage (74% of their total damage). They doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
K'Sante deals a good amount of damage over the course of a typical match (19.022 damage). You could focus on developing them as a damage dealing champion to smash your enemies.
They are an average damage dealer in the game with 4.7 kills on average each round. That is one of the lowest kill rates among all tops. Moreover, they have a fairly typical death total with an average of 5.5 deaths per LoL game. Furthermore, K'Sante's KDA is typically low with an average KDA ratio of 2.0 as well as 6.2 assists per round.
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