As a result of Karma's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the early game, with a winrate of 51.3% in that phase. Unfortunately, she does poorest in the late game, where Karma's winrate is 43.4%., The difference between her best and worst game phases is a large 7.9%. This sizeable difference shows us that her power spikes and fades in different phases of the round. Prepare accordingly.
Karma has been picked only occasionally in the latest ranked LoL rounds. In the current meta, her popularity is 3.5%. She is rarely banned during champion select. Obviously, very few players see her as a huge threat. In the latest ranked rounds, Karma was banned 0.5% of the time.
Karma is played mostly in the support position. This happens in 87,1% of her rounds. Support Karma also has the highest win rate (47,7%) of all positions. At this time, Karma's meta game is centered around dealing damage. In particular, her gameplay should primarily be focused on magical damage. Additionally, she is a pretty good tank champion. Dealing physical damage is the least significant part of Karma’s playstyle.
You should expect to have to to dedicate a decent amount of time practicing and learning to master Karma. Most League players think she is an average difficulty champ to main. Karma primarily does magic damage (88% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Karma deals a decent amount of damage in a typical match (13.144 damage). You could focus on developing her as a damage dealing champ to destroy your opponents.
If you are looking for a dominating carry, then you should definitely not consider this champ. She has one of the lowest kill counts in the game among all champs. Moreover, she has a somewhat typical death total with an average of 5.8 deaths per LoL match. Moreover, Karma has a high KDA ratio (2.7) with 13 assists.
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