Because of Jayce's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the early game, with a winrate of 48.2% in that phase. Unfortunately, he does terribly in the mid game, where Jayce's winrate is 47.5%., The difference between his best and worst game phases is only 0.7%. This small difference indicates that his relative power is flat during the entire match.
In the current meta, Jayce is not very popular. He has been used in only 2.6% of recently ranked games. Hardly anyone sees him as a threat. He has only been banned in approximately 0.6% of League games.
Jayce is played mostly in the top position. This happens in 53,5% of his matches. Yet, top Jayce has the highest win rate (48,6%) of all positions but is less popular of a position (played 44,2% of the time). Currently, Jayce's meta game is focused on dealing damage. In particular, his gameplay should primarily be centered around physical damage. Dealing magical damage is the least significant part of Jayce’s gameplay.
You should anticipate having to dedicate a decent amount of time practicing and learning to get good at playing Jayce. Most League players consider he is an average difficulty champ to main. Jayce mostly does physical damage (80% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Jayce deals tons of damage in a typical game (25.253 damage). You should focus on developing him as a powerful champ to destroy your foes.
He is a powerful damage dealer on the Rift with 6.3 kills on average each round. That is one of the highest kill counts amongst all tops. Additionally, he has a fairly high average champion death count (6.7 deaths). Moreover, Jayce's KDA is typically low with an average KDA ratio of 1.8 as well as 6 assists per round.
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