As a result of Jarvan IV.'s K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the early game, with a winrate of 48.7% in that phase. Unfortunately, he does worst in the late game, where Jarvan IV.'s winrate is 47.2%., The difference between his best and worst game phases is only 1.5%. This small difference indicates that his power is stable during an entire match.
In the current meta, Jarvan IV. is not very popular. He has been used in only 2.8% of recently ranked games. He is rarely banned during champion select. Obviously, very few players see him as a significant threat. In recent ranked rounds, Jarvan IV. was banned 1.2% of the time.
You will find him most often used in the jungle position. However, that is not the best position for him. The best win rate position for Jarvan IV. is support (50,3%). At this time, Jarvan IV.'s meta game is centered around tanking. Specifically, his build should mainly be centered around protecting carries. Additionally, he is a pretty good physical damage dealer champion. Dealing magical damage is the least critical part of Jarvan IV.’s kit.
If you are not used to his abilities and gameplay, you may find it difficult picking him up for the first time. Many competitors consider him to not be a difficult champion to pick up. Jarvan IV. primarily deals physical damage (86% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Jarvan IV. deals a decent amount of damage during a normal game (15.017 damage). You may want to focus on building him as a powerful champ to destroy your enemies.
If you are looking for a dominating carry, then you should maybe consider this champ. He has one of the top kill rates in League among other champs. Furthermore, he has a relatively typical average champion death rate (6 deaths). Moreover, Jarvan IV.'s KDA is usually very high with an average KDA ratio of 3.0 as well as 12.4 assists per round.
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