Because of Ivern's K/D/A and utility, he has a pretty good overall win rate. He does best in the early game, with a winrate of 52% in that phase. Unfortunately, he does very poorly in the late game, where Ivern's win rate is 49.5%., The difference between his best and worst game phases is only 2.5%. This small difference makes it clear that his power is uniform throughout a whole game.
In the current meta, Ivern is not very popular. He has been selected in only 2.1% of recently ranked rounds. He is rarely banned during champion select. Obviously, very few players see him as a real threat. In recent ranked matches, Ivern was banned 1.3% of the time.
Ivern is played mostly in the jungle position. This occurs in 88,1% of his games. Yet, jungle Ivern has the highest win rate (51,9%) of all positions but is less popular of a position (played 8,5% of the time). Currently, Ivern's meta game is focused on dealing damage. Specifically, his kit should mostly be focused on magical damage. Additionally, he is an ok tank champ. Dealing physical damage is the least significant part of Ivern’s playstyle.
If you are not familiar with his abilities and gameplay, you may find it difficult picking him up for the first time. Many players believe him to be a difficult champion to learn. Ivern primarily does magic damage (61% of his total damage). He also deals a large amount of physical damage.
Ivern deals only a little damage in a regular ranked match (9.995 damage). You shouldn't focus on developing him as a powerful champ to destroy your enemies. Instead, you should dedicate yourself to assisting your teammates to beat your enemy.
He is a weak damage dealer on the Rift with 2.6 kills on average each round. That is one of the lowest kill counts amongst all jungles. Furthermore, he has a relatively typical average champion death count (4.7 deaths). Moreover, Ivern has a high KDA ratio (3.4) with 13.4 assists.
method2.text1
method2.text2
method2.text3
method2.text4