Because of Graves's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.5% in that phase. Unfortunately, he does worst in the late game, where Graves's winrate is 47.9%., The difference between his best and worst game phases is only 2.6%. This large difference makes it clear that his power spikes and wanes in different phases of the round. Plan accordingly.
Graves has been picked a lot in the latest ranked LoL matches. In the current meta, his popularity is 8.8%. A lot of players see him as a danger. He has been banned in roughly 10.3% of League of Legends rounds.
You will see him most often used in the jungle position. The top win rate position for Graves is jungle (50,7%). At this time, Graves's meta game is focused on dealing damage. Specifically, his build should mostly be focused on physical damage. Moreover, he is a pretty good tank champ. Supporting others and crowd control are the least critical part of Graves’s build.
If you are not comfortable with his abilities and tactics, you will not find it difficult picking him up for the first time. Many players believe him to not be a challenging champion to pick up. Graves mostly causes physical damage (87% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Graves deals a decent amount of damage in a typical round (19.826 damage). You may want to focus on developing him as a damage dealing champ to destroy your enemies.
If you are looking for a dominating damage dealer, then you should definitely consider this champ. He has one of the absolute best kill counts on the Rift among other champions. Furthermore, he has a relatively typical average champion death rate (5.7 deaths). Furthermore, Graves's KDA is usually very high with an average KDA ratio of 2.5 as well as 7.2 assists per match.
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