As a result of Gnar's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the mid game, with a winrate of 47.45% in that phase. Unfortunately, he does poorest in the late game, where Gnar's win rate is 46.9%., The difference between his best and worst game phases is only 0.6%. This negligible difference indicates that his relative power is stable during a whole match.
In the current meta, Gnar is not very popular. He has been played in only 2.1% of recently ranked rounds. Hardly anyone sees him as a threat. He has only been banned in approximately 0.3% of League games.
Gnar is most commonly played in the top position. This occurs in 95,9% of his rounds. Top Gnar also has the highest win rate (47,6%) of all positions. Currently, Gnar's meta game is focused on dealing damage. Specifically, his build should mostly be focused on physical damage. Additionally, he is a decent magical damage dealer champion. Supporting others and crowd control are the least significant part of Gnar’s gameplay.
You should anticipate having to spend a significant amount of time practicing and learning to master Gnar. Most LoL players consider he is a tough champion to main. Gnar mostly causes physical damage (83% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Gnar deals a lot of damage during a regular ranked match (22.157 damage). You should focus on building him as a powerful champ to destroy your enemies.
He is an average damage dealer on the Rift with 5.2 kills on average per match. That is one of the highest kill rates among all tops. Moreover, he has a fairly typical death rate with an average of 5.9 deaths per LoL game. Moreover, Gnar has a low KDA ratio (1.9) with 6 assists.
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