As a result of Garen's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the mid game, with a winrate of 48.400000000000006% in that phase. Unfortunately, he does very poorly in the late game, where Garen's win rate is 46.5%., The difference between his best and worst game phases is only 1.9%. This negligible difference indicates that his power is stable during the entire match.
In the current meta, Garen is very popular. He has been used in 6.5% of recently ranked games. Hardly anyone sees him as a threat. He has only been banned in roughly 4.4% of LoL games.
Garen is most commonly played in the top position. This happens in 88,5% of his rounds. Yet, top Garen has the highest win rate (50,9%) of all positions but is less popular of a position (played 6,8% of the time). Currently, Garen's meta game is centered around dealing damage. Specifically, his gameplay should primarily be focused on physical damage. Furthermore, he is a decent tank champion. Dealing magical damage is the least important part of Garen’s playstyle.
You should expect to have to to dedicate a decent amount of time practicing and learning to pick up Garen. Many LoL gamers consider he is an average difficulty champion to use. Garen primarily causes physical damage (74% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Garen deals a good amount of damage during a typical round (18.907 damage). You could focus on building him as a damage dealing champ to destroy your opponents.
He is an average damage dealer on the Rift with 5.9 kills on average per game. That is one of the highest kill rates amongst all tops. Moreover, he has a fairly typical death rate with an average of 5.2 deaths per League of Legends round. Furthermore, Garen has a low KDA ratio (1.9) with 3.9 assists.
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