Thanks to Gangplank's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the late game, with a winrate of 49.1% in that phase. Unfortunately, he does very poorly in the early game, where Gangplank's winrate is 47.9%., The difference between his best and worst game phases is only 1.2%. This small difference shows us that his relative power is stable throughout an entire match.
Gangplank has been picked only occasionally in recent ranked LoL rounds. In the current meta, his popularity is 2.8%. Hardly anyone sees him as a threat. He has only been banned in approximately 1.2% of LoL rounds.
You can find him most often used in the top position. However, that is not the best position for him. The best win rate position for Gangplank is middle (48,6%). At this time, Gangplank's meta game is centered around dealing damage. In particular, his kit should mostly be focused on physical damage. Moreover, he is a decent tank champ. Supporting others and crowd control are the least critical part of Gangplank’s playstyle.
You should expect to have to to spend a significant amount of time practicing and learning to get good with Gangplank. Many League of Legends gamers think he is a difficult champ to get good at. Gangplank mostly deals physical damage (66% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Gangplank deals a lot of damage over the course of a regular ranked round (25.127 damage). You should focus on developing him as a damage dealing champion to smash your enemies.
If you are looking for a dominating damage dealer, then you should definitely consider this champion. He has one of the absolute best kill counts in League amongst other champs. Furthermore, he has a relatively high average champion death count (6.3 deaths). Furthermore, Gangplank has an average KDA ratio (2.0) with 6.4 assists.
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