Because of Diana's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the early game, with a winrate of 48.8% in that phase. Unfortunately, she does terribly in the mid game, where Diana's win rate is 48.05%., The difference between her best and worst game phases is only 0.8%. This negligible difference shows us that her power is flat during the match.
In the current meta, Diana is incredibly popular. She has been played in 8.5% of recently ranked matches. She is sometimes banned during champ select. Obviously, some players see her as a significant threat. In the latest ranked matches, Diana was banned 3.1% of the time.
You will find her typically laning in the jungle position. However, that is not the best position for her. The highest win rate position for Diana is middle (52,1%). At this time, Diana's meta game is focused on dealing damage. In particular, her gameplay should mainly be centered around magical damage. Moreover, she is a decent physical damage dealer champ. Supporting others and crowd control are the least important part of Diana’s gameplay.
If you are not familiar with her skills and gameplay, you will not find it difficult trying her out for the first time. Many players consider her to not be a difficult champ to pick up. Diana primarily deals magic damage (84% of her total damage). She doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Diana deals a good amount of damage over the course of a regular ranked round (19.698 damage). You could focus on developing her as a powerful champ to crush your opponents.
If you are looking for a dominating carry, then you should definitely consider this champ. She has one of the absolute best kill totals on the Rift among other champs. Additionally, she has a fairly high average champion death count (6.8 deaths). Moreover, Diana's KDA is typically average with an average KDA ratio of 2.1 as well as 7.1 assists per round.
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