As a result of Brand's K/D/A and utility, he has a fairly average overall win rate. He does very well in the late game, with a winrate of 51% in that phase. Unfortunately, he does poorest in the early game, where Brand's win rate is 49.1%., The difference between his best and worst game phases is only 1.9%. This negligible difference shows us that his relative power is stable throughout the game.
In the current meta, Brand is incredibly popular. He has been used in 10.2% of recently ranked matches. Some players see him as a danger. He has been banned in approximately 9.8% of LoL matches.
You can find him most often laning in the support position. However, that is not the best position for him. The highest win rate position for Brand is bottom (51,3%). At this time, Brand's meta game is centered around dealing damage. In particular, his gameplay should mainly be focused on magical damage. Furthermore, he is an ok support champion. Dealing physical damage is the least important part of Brand’s build.
You should anticipate having to dedicate only a little bit of time practicing and learning to get good with Brand. Most League players think he is an easy champion to get good at. Brand mostly deals magic damage (93% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Brand deals tons of damage during a typical round (23.614 damage). You should focus on developing him as a powerful champion to smash your foes.
If you are looking for a dominating carry, then you should maybe consider this champion. He has one of the top kill rates in League amongst all champions. Moreover, he has a somewhat above average death rate with an average of 7.7 deaths per League round. Moreover, Brand has a low KDA ratio (1.9) with 9.5 assists.
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