Because of Azir's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.55% in that phase. Unfortunately, he does terribly in the late game, where Azir's winrate is 45.3%., The difference between his best and worst game phases is about 5.3%. This sizeable difference indicates that his power spikes and fades in different phases of the round. Plan well.
In the current meta, Azir is not very popular. He has been used in only 2.7% of recently ranked rounds. He is rarely banned during champ select. Obviously, very few players see him as a real threat. In the latest ranked games, Azir was banned 0.6% of the time.
Azir is played mostly in the middle position. This happens in 92,7% of his matches. Yet, middle Azir has the highest win rate (52,4%) of all positions but is less popular of a position (played 5% of the time). Currently, Azir's meta game is centered around dealing damage. In particular, his build should primarily be focused on magical damage. Additionally, he is a decent physical damage dealer champ. Tanking is the least important part of Azir’s kit.
If you are not comfortable with his skills and gameplay, you probably will find it difficult trying him out for the first time. Many competitors believe him to be a challenging champ to master. Azir primarily causes magic damage (95% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Azir deals a lot of damage during a normal match (23.315 damage). You should focus on developing him as a damage dealing champion to crush your opponents.
He is a powerful damage dealer on the Rift with 6.1 kills on average per match. That is one of the highest kill rates amongst all middles. Moreover, he has a fairly typical death rate with an average of 5.8 deaths per League match. Furthermore, Azir has an average KDA ratio (2.1) with 6.1 assists.
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