Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
The stat comparisons provided here feature some vital Yone against Rumble matchup stats that can help you figure out the differences between this set of champs. As an example, Yone’s KDA ratio ([kills + assists] / deaths) of NaN is more than Rumble’s KDA ratio of NaN, showing that Yone may be more central to his team's team fighting capacity than Rumble..
Yone usually has a similar longest kill spree as his counter does. Typically, he receives a similar amount of damage to Rumble. This often reflects differing health capacities; however, it can also show that the one champion has less agility and thus is unable to kite away from additional harm when engaged or poked.
Both LoL champs are great champions. Both have their strengths, weaknesses, and counters. In League's current meta, Yone usually wins when facing off against Rumble, with a 51.1% win rate. Thus, Yone makes a good counter to Rumble.
While Yone does have a higher win rate than Rumble, when on opposite teams, Yone also has a lower level of difficulty that makes him a less difficult champ to pick up and master. You should be careful when picking Yone into Rumbleas his relative depth means that you may not be able to reach his full potential without a significant amount of practice beforehand.
Moreover, Yone also has only a small amount of CC and other utility, a similar amount to Rumble. This makes her just as valuable during teamfights, especially when fighting champions with a lot of burst damage.
While there is not a single best champion in League of Legends, in Yone vs Rumble matchups, Yone is the better champion with a higher win rate, less champion complexity, and a similar amount of utility to help out your allies during team fights.
Yone is a decent counter to Rumble. You will do well by focussing your strategy on keeping up your gold and cs and destroying objectives. If you are able to do that, you should be able to stand on your own as Yone against Rumble.
To truly master Yone to counter Rumble during both the early game and mid / late game phases of League of Legends, you should continue reading to gather a few extra lessons on this matchup. If you listen to the build and suggestions shown above, you will increase your win rate by a lot and be that much closer to League of Legends pro players.
Yone typically picks up a similar amount of CS compared to Rumble. Champions who typically don't earn much CS often don't need much CS to be effective, such as sup champs. These kinds of champions are able to scale properly off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, typically need many items to be effective. In either case, try to exceed the numbers displayed here to do well.
The ideal items to prioritize in your Yone versus Rumble build include Infinity Edge, Blade of The Ruined King, and Immortal Shieldbow. When Yone used at least these three pieces in his build, he did significantly better when facing Rumble than with many other common item sets. In fact, Yone boasted an average win rate of 51.1% when countering Rumble with these items in his kit.
To have the best likelihood of coming out on top against Rumble as Yone, Yone players should take the Lethal Tempo, Triumph, Legend: Alacrity, Last Stand, Second Wind, and Overgrowth runes from the Precision and Resolve rune sets. Out of all the rune builds players chose for Yone vs Rumble counter picks, this set of runes resulted in the greatest win rate. Moreover, these runes averaged a 51.1% winrate overall.
If you would like to view Yone versus Rumble tips and builds for a a specific player tier, please select one from the selection menu displayed above. At first, the stats and strategies given are calculated using all matches with data with these champions.