He gains speed while chasing in a straight line, but taking damage makes him lose that momentum.
Try to get inside his orbit, since his stars can't hurt you up close.
His stars disappear while stunned or silenced, giving you an easy opportunity to fight him.
His Starsurge ability can grow to cover a huge area - don't stay in the same place too long!
The stats shown on this page emphasize some valuable Yone versus Aurelion Sol counter statistics that may help you appreciate the distinctions between the two. As an example, Yone’s KDA ratio ([kills + assists] / deaths) of NaN is better than Aurelion Sol’s KDA ratio of NaN, indicating that Yone may be more central to his team's team fighting potential than Aurelion Sol..
Yone often has a similar longest kill spree as his matchup does. On average, he takes more damage than Aurelion Sol. This typically indicates differing health capacities; however, it can also illustrate that the champion with more HP has less agility and thus is unable to kite away from additional damage when engaged or poked.
Both League of Legends champions are great. Both have their pros and cons. In the game's current meta, Yone usually wins when trying to fight Aurelion Sol, with a 52.0% win rate. Therefore, Yone makes a good counter for Aurelion Sol.
While Yone does have a higher winrate compared to Aurelion Sol, when they face off with one another, Yone also has a greater difficulty level that makes him a more challenging character to pick up and master. You still need to be cautious when picking Yone into Aurelion Solas his relative depth means you may not be able to reach his full potential without a lot of practice beforehand.
Furthermore, Yone also has only a small amount of CC and other utility, a similar amount to Aurelion Sol. This often makes her just as valuable during team fights, especially when fighting champions with a lot of burst damage.
While there is not one best champion overall in League of Legends, in Yone vs Aurelion Sol matchups, Yone is the better champion with a higher win rate, more champion depth, and a similar amount of utility to help out your team members during teamfights.
Yone is a decent counter for Aurelion Sol. You will do well by focussing your actions on keeping up your gold income and taking out objectives. If you are able to do that, you should hold your own as Yone against Aurelion Sol.
If you would like to truly master Yone to counter Aurelion Sol during both the laning and mid / late game phases of League of Legends, you should continue reading to pick up a few extra lessons on this matchup. If you pay attention to the build and stats shown above, you will grow your win rate significantly and be closer to League of Legends pro players.
Yone typically gets a similar amount of CS as Aurelion Sol. Champs who on average don't get much CS often don't need much CS to be effective, such as sup champs. They are able to scale well off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, usually require several high cost items to be effective. In either case, try to exceed the values shown on this page to do well.
The ideal items to use in your Yone versus Aurelion Sol build include Death's Dance, Kraken Slayer, and Immortal Shieldbow. When Yone combined at least these three pieces in his build, he performed a lot better when facing Aurelion Sol than with many other typical item sets. In fact, Yone boasted an average win rate of 52.0% when countering Aurelion Sol with this counter build.
To have the greatest chance of beating Aurelion Sol as Yone, you should use the Lethal Tempo, Triumph, Legend: Alacrity, Last Stand, Second Wind, and Unflinching runes from the Precision and Resolve rune sets. Out of all the rune sets that we analyzed for Yone vs Aurelion Sol counterpicks, this sequence of runes resulted in the best win rate. In fact, these runes gave a 52.0% winrate overall.
If you need to see Yone x Aurelion Sol tips and counter stats for a a particular skill level, please choose one from the selection menu shown above. By default, the statistics and guides given are computed using all matches with data with both champions.