Using Deceive over terrain can help you make a clean escape.
Try getting items with on-hit effects. These will also benefit your Hallucination clone.
Backstab's damage can be increased with increased Critical Damage effects like Infinity Edge.
The stats provided here feature some significant Shaco vs. Seraphine counter statistics that may help us interpret the differences between this set of champions. As an example, Shaco’s KDA ratio ([kills + assists] / deaths) of NaN is greater than Seraphine’s KDA ratio of NaN, showing that Shaco may be more central to his team's team fighting potential than Seraphine. This observation is in large part fueled by the difference in kills.
Shaco typically has a much larger longest killing spree than his counter does. On average, he takes more damage than Seraphine. This commonly reflects differing health capacities, but it can also imply that the one champ has less agility and thus is not able to flee from further damage when poked or engaged.
Both League of Legends champs are great champions. Both have their strengths, weaknesses, and counters. In League's current meta, Shaco usually fairs equally well when facing off against Seraphine, with a 49.1% win rate. As a result, Shaco makes an ok counter to Seraphine.
While Shaco does have a lower winrate compared to Seraphine, when on opposite teams, Shaco also has a much greater difficulty level that makes him a more difficult champ to develop with. You still need to be cautious when picking Shaco into Seraphineas his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.
Moreover, Shaco also has some amount of CC and other utility, a similar amount to Seraphine. This makes her just as valuable during team fights, especially when facing champions with a lot of burst damage.
While there isn't a single best champion in League of Legends, in Shaco vs Seraphine matchups, Seraphine is the better champ with a similar win rate, more champion depth, and a similar amount of utility to help out your teammates during team fights.
Shaco is a somewhat poor counter to Seraphine. Make sure you focus your gameplay on increasing your gold income and clearing objectives. If you are able to do that, you should hold your own as Shaco against Seraphine.
If you would like to learn all of the intricacies of Shaco to counter Seraphine during both the early game and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tricks and insights into this matchup. If you mind the build and stats presented above, you should increase your win rate by a lot and be that much closer to League of Legends pro players.
Shaco usually racks up less CS as Seraphine. Champions who on average don't acquire many minion kills typically don't require much CS to be effective, such as supports. These kinds of champions are capable of scaling properly off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often need many items to be effective. In either case, try to do better than the values displayed here to do well.
The best items to focus on in your Shaco versus Seraphine build include Shadowflame, Liandry's Torment, and Luden's Companion. When Shaco combined at least these three pieces in his build, he performed a lot better when facing Seraphine than with many other typical item sets. In fact, Shaco had an average winrate of 49.1% when countering Seraphine with this build.
To have the best likelihood of vanquishing Seraphine as Shaco, you should use the Arcane Comet, Manaflow Band, Transcendence, Scorch, Biscuit Delivery, and Cosmic Insight runes from the Sorcery and Inspiration rune sets. Of all the rune combinations players chose for Shaco vs Seraphine face-offs, this mixture of runes yielded the greatest win rate. Moreover, these runes gave a 49.1% winrate overall.
If you need to view Shaco vs Seraphine tips and counter builds for a a distinct rank, feel free to choose one from the selection menu above. By default, the stats and build suggestions given are computed using every round completed with these champions.