Keeping Renekton from being able to fight and gain Fury by continually harassing him will severely reduce the effectiveness of his abilities.
Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack.
The stat comparisons shown here feature some significant Seraphine versus Renekton counter stats that may help you explain the differences between this pair of champs. For instance, Seraphine’s KDA ratio ([kills + assists] / deaths) of NaN is better than Renekton’s KDA ratio of NaN, highlighting that Seraphine may be more central to her team's team fighting potential than Renekton. This observation is in large part a result of the differences in assists.
Seraphine typically has a slightly smaller longest kill spree than her counter does. Typically, she takes less damage than Renekton. This is usually reflective of different amounts of tankyness; however, it can also indicate that the champ with higher health has less agility and thus is unable to flee from additional damage when poked or engaged.
Both League champs are great champions. Both champs have their pros and cons. In the game's current meta, Seraphine usually wins when facing off against Renekton, with a 51.4% win rate. As a result, Seraphine makes a good counter for Renekton.
While Seraphine does have a higher win rate than Renekton, when facing one another, Seraphine also has a lower learning curve that makes her a less challenging champ to learn and master. You still need to be cautious when picking Seraphine into Renekton.
Furthermore, Seraphine also has a great amount of utility and CC, a similar amount to Renekton. This makes her just as valuable during team fights, especially when facing champions with a ton of burst damage.
While there isn't a single best champion for every situation in League of Legends, in Seraphine vs Renekton matchups, Seraphine is the better champ with a higher win rate, less champion complexity, and a similar amount of utility to help out your allies during teamfights.
Seraphine is a decent counter to Renekton. Make sure you focus your gameplay on increasing your CS and taking out objectives. If you do that, you should be able to stand on your own as Seraphine against Renekton.
If you would like to learn all of the intricacies of Seraphine in order to counter Renekton during both the early game and mid / late game phases of League of Legends, you should keep reading to learn a few extra lessons on this matchup. If you listen to the build and tips presented above, you should grow your win rate significantly and be that much closer to League of Legends pro players.
Seraphine typically accumulates less CS as Renekton. Champs who typically don't acquire many minion kills often don't have to have much CS to be effective, such as sup champs. They are capable of scaling properly off of their abilities and first items alone. Yet, champs with a lot of CS, such as hyper-carries, usually require a lot of items to be effective. In either case, try to exceed the numbers displayed on this page to do well.
The most crucial items to use in your Seraphine versus Renekton build include Seraph's Embrace, Celestial Opposition, and Staff of Flowing Water. When Seraphine incorporated at least these three items in her build, she did significantly better vs Renekton than with most other typical item sets. In fact, Seraphine had an average winrate of 51.4% battling Renekton with this counter build.
To have the best chance of defeating Renekton as Seraphine, Seraphine players should equip the Summon Aery, Manaflow Band, Transcendence, Gathering Storm, Triple Tonic, and Cosmic Insight runes from the Sorcery and Inspiration rune sets. Out of all the rune sets players picked for Seraphine vs Renekton clashes, this composite of runes resulted in the best win rate. Notably, these runes gave a 51.4% winrate overall.
If you need to get Seraphine versus Renekton tips and counter builds for a a specific division, please choose one from the selection menu provided above. If viewing for the first time, the statistics and guides given are computed using every round run with these champs.