Jinx's ultimate does less damage the closer you are to her.
Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.
The stats shown on this page emphasize some critical Seraphine versus Jinx counter statistics that may help us appreciate the differences between the two. As an example, Seraphine’s KDA ratio ([kills + assists] / deaths) of NaN is better than Jinx’s KDA ratio of NaN, showing that Seraphine may be more central to her team's team fighting potential than Jinx. This observation is in large part a result of the differences in assists.
Seraphine normally has a significantly smaller longest kill spree than her matchup does. On average, she takes a similar amount of damage to Jinx. This often reflects different amounts of tankyness, yet it can also illustrate that the champion with more HP has less agility and thus is not able to kite away from further damage when engaged or poked.
Both League champions are great. Both champs have their strengths, weaknesses, and counters. In League's current meta, Seraphine usually fairs equally well when trying to fight Jinx, with a 50.2% win rate. As a result, Seraphine makes an ok counter to Jinx.
While Seraphine does have a higher winrate compared to Jinx, when on opposite teams, Seraphine also has a much lower difficulty level that makes her a less complex champ to pick up and master. You should be careful when picking Seraphine into Jinx.
Furthermore, Seraphine has a great deal of CC and other utility, a similar amount to Jinx. This often makes her just as valuable during teamfights, especially when facing champions with a ton of burst damage.
While there is not a single best champion in League of Legends, in Seraphine vs Jinx matchups, Seraphine is the better champ with a similar win rate, less champion complexity, and a similar amount of utility to help out your allied champions during late stage team fights.
Seraphine is a decent counter to Jinx. You will do well by focussing your actions on maximizing your gold income and clearing objectives. If you are able to do that, you should be able to stand on your own as Seraphine against Jinx.
To truly master Seraphine to counter Jinx during both the lane and mid / late game phases of League of Legends, you should continue reading to pick up a few extra tricks and insights into this matchup. If you mind the build and tips displayed here, you will increase your win rate by a lot and be that much closer to League of Legends pro players.
Seraphine on average gets less CS compared to Jinx. Champions who on average don't get many minion kills often don't require much CS to be valuable teammates, such as support champions. These kinds of champions are able to scale properly off of their abilities and first items alone. Yet, champs with a lot of CS, such as hyper-carries, usually need several high cost items to be effective. In either case, try to surpass the numbers displayed on this page to do well.
The most important items to prioritize in your Seraphine versus Jinx build include Bloodsong, Staff of Flowing Water, and Moonstone Renewer. When Seraphine combined at least these three items in her build, she did much better versus Jinx than with many other typical builds. In fact, Seraphine boasted an average winrate of 50.2% when playing against Jinx with these items in her kit.
To have the highest chance of crushing Jinx as Seraphine, you should use the Summon Aery, Manaflow Band, Transcendence, Gathering Storm, Conditioning, and Revitalize runes from the Sorcery and Resolve rune sets. Out of all the runes players chose for Seraphine vs Jinx face-offs, this mixture of runes yielded the greatest win rate. In fact, these runes gave a 50.2% win rate overall.
If you need to view Seraphine versus Jinx tips and counter builds for a an individual division rank, feel free to choose one from the selection menu shown above. At first, the stats and guides displayed are computed using all rounds finished with both champs.