Rappel has a long cooldown. Elise is vulnerable after she has used it.
Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
The stat comparisons provided here clarify several critical Seraphine versus Elise counter statistics that may help us realize the differences and similarities between this set of champions. Seraphine’s KDA ratio ([kills + assists] / deaths) of NaN is greater than Elise’s KDA ratio of NaN, highlighting that Seraphine may be more central to her team's team fighting capacity than Elise. This observation is largely fueled by the differences in assists.
Seraphine typically has a significantly smaller longest killing spree than her enemy does. Typically, she takes less damage than Elise. This is usually reflective of differing health capacities; however, it can also indicate that the one champ has less mobility and thus is unable to escape further damage when poked or engaged.
Both LoL champions are great. Both champs have their pros and cons. In League's current meta, Seraphine usually wins when trying to fight Elise, with a 52.0% win rate. Thus, Seraphine makes a good counter to Elise.
While Seraphine does have a higher win rate compared to Elise, when on opposite teams, Seraphine also has a much lower learning curve that makes her a less difficult champion to learn. You still need to be cautious when picking Seraphine into Elise.
Furthermore, Seraphine also has a great deal of utility and CC, a similar amount to Elise. This often makes her just as valuable during teamfights, especially when trying to counter champions with a lot of burst damage.
While there isn't a single best champion overall in League of Legends, in Seraphine vs Elise matchups, Seraphine is the better champion with a higher win rate, less champion complexity, and a similar amount of utility to help out your team members during team fights.
Seraphine is a decent counter to Elise. You will do well by focussing your tactics on maximizing your gold and cs and taking out objectives. If you are able to do that, you should hold your own as Seraphine against Elise.
If you would like to truly master Seraphine in order to counter Elise during both the laning and mid / late game phases of League of Legends, you should continue reading to learn a few extra tips and tricks for this matchup. If you mind the build and suggestions shown above, you will grow your win rate by a lot and be closer to League of Legends pro players.
Seraphine most often picks up much more CS as Elise. Champions who typically don't get many minion kills usualy don't require much CS to be effective, such as sup champs. These kinds of champions are capable of scaling properly off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, usually have to have several high cost items to be effective. In either situation, try to exceed the numbers shown here to do well.
The best items to focus on in your Seraphine versus Elise build include Celestial Opposition, Staff of Flowing Water, and Moonstone Renewer. When Seraphine included at least these three pieces in her build, she performed significantly better against Elise than with many other common counter builds. In fact, Seraphine had an average win rate of 52.0% when playing against Elise with this counter build.
To have the highest likelihood of coming out on top against Elise as Seraphine, you should use the Summon Aery, Manaflow Band, Transcendence, Scorch, Biscuit Delivery, and Cosmic Insight runes from the Sorcery and Inspiration rune sets. Of all the rune builds players picked for Seraphine vs Elise counter picks, this combination of runes resulted in the best win rate. Notably, these runes averaged a 52.0% winrate overall.
If you want to see Seraphine vs Elise tips and counter stats for a a particular player tier, feel free to select one from the selection menu displayed above. By default, the statistics and build suggestions displayed are computed using all matches finished with both champs.