Jinx's ultimate does less damage the closer you are to her.
Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.
The stat comparisons provided here underscore some influential Rell against Jinx matchup stats that can help us understand the distinctions between the pair. For instance, Rell’s KDA ratio ([kills + assists] / deaths) of NaN is more than Jinx’s ratio of NaN, indicating that Rell may be more central to her team's team fighting capacity than Jinx. This observation is largely fueled by the differences in assists.
Rell normally has a significantly smaller longest killing spree than her opponent does. Commonly, she takes a similar amount of damage to Jinx. This is usually reflective of different amounts of tankyness, yet it can also indicate that the champ with higher health has less mobility and thus is unable to kite away from additional harm when engaged or poked.
Both League of Legends champions are great champions. Both champs have their pros and cons. In League's current meta, Rell usually loses when trying to fight Jinx, with a 48.0% win rate. Therefore, Rell makes a poor counter to Jinx.
While Rell does have a lower win rate than Jinx, when they face off with one another, Rell also has a much lower difficulty level that makes her a less difficult champ to learn and master. You may get destroyed when picking Rell into Jinx.
Furthermore, Rell has a very large amount of utility and CC, a similar amount to Jinx. This makes her just as valuable during teamfights, especially when facing champions with a ton of burst damage.
While there isn't a single best champion for every situation in League of Legends, in Rell vs Jinx matchups, Jinx is the better champion with a lower win rate, less champion complexity, and a similar amount of utility to help out your team members during team fights.
Rell is a bad counter for Jinx. You will do well by focussing your gameplay on keeping up your gold and cs and clearing objectives. If you can do that, you should hold your own as Rell against Jinx.
To learn all of the intricacies of Rell to counter Jinx during both the early game and mid / late game phases of League of Legends, you should keep reading to learn a few extra lessons on this matchup. If you pay attention to the build and stats shown above, you will increase your win rate significantly and be that much closer to League of Legends pro players.
Rell often picks up a lot less CS relative to Jinx. Champions who typically don't acquire much CS usualy don't need much CS to be effective, such as supports. These kinds of champions are capable of scaling properly off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, usually have to have a lot of items to be effective. In either case, try to surpass the values reported on this page to do well.
The most important items to focus on in your Rell versus Jinx build consist of Trailblazer, Zeke's Convergence, and Knight's Vow. When Rell used at least these three items in her build, she did much better countering Jinx than with most other commonly used item sets. In fact, Rell had an average win rate of 48.0% when playing against Jinx with this build.
To have the highest probability of crushing Jinx as Rell, Rell players should equip the Glacial Augment, Hextech Flashtraption, Biscuit Delivery, Cosmic Insight, Bone Plating, and Unflinching runes from the Inspiration and Resolve rune sets. Out of all the rune builds players picked for Rell vs Jinx fights, this mix of runes yielded the greatest win rate. Moreover, these runes provided a 48.0% winrate overall.
If you would like to view Rell versus Jinx tips and matchup stats and build suggestions for a an individual division, feel free to select one from the selection menu above. At first, the statistics and guides shown are computed using every game run with these champs.