Milio's dash speeds increase with his movement speed. Use the extra speed to surprise your enemies!
Milio requires allies near him to make the most out of his tools.
Danger is as fun as you let it be.
Dodging Arctic Assault and Glacial Prison can give you a huge advantage.
Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.
Melee enemies can also stack Frost for Sejuani, be very careful around them.
The stats shown here emphasize several critical Milio against Sejuani counter stats that can help you distinguish the distinctions between the pair. As an example, Milio’s KDA ratio ([kills + assists] / deaths) of NaN is greater than Sejuani’s ratio of NaN, showing that Milio may be more central to their team's team fighting capacity than Sejuani. This observation is largely a result of the differences in assists.
Milio often has a slightly smaller longest kill spree than their matchup does. Commonly, they receives less damage than Sejuani. This is usually reflective of different amounts of tankyness, yet it can also illustrate that the champ with increased health has less agility and thus is unable to escape additional damage when engaged or poked.
Both League champs are great. Both have their pros and cons. In the game's current meta, Milio usually wins when trying to fight Sejuani, with a 53.2% win rate. Thus, Milio makes a great counter to Sejuani.
While Milio does have a higher win rate compared to Sejuani, when facing one another, Milio also has a greater learning curve that makes them a more challenging champ to pick up and master. You don't need to be too worried when picking Milio into Sejuani.
Additionally, Milio has some amount of CC and other utility, a similar amount to Sejuani. This makes her just as valuable during team fights, especially when fighting champions with a ton of burst damage.
While there is not a single best champion in League of Legends, in Milio vs Sejuani matchups, Milio is the better champ with a noticably higher win rate, more champion depth, and a similar amount of utility to help out your allied champions during late stage team fights.
Milio is a great counter to Sejuani. Focus your strategy on increasing your CS and clearing objectives. If you can do that, you should do very well as Milio against Sejuani.
If you would like to truly master Milio to counter Sejuani during both the early game and mid / late game phases of League of Legends, you should continue reading to gather a few extra tricks and insights into this matchup. If you mind the build and stats displayed above, you should increase your win rate by a lot and be closer to League of Legends pro players.
Milio on average gets less CS compared to Sejuani. Champs who on average don't earn many minion kills often don't need much CS to be effective, such as support champions. They are capable of scaling properly off of their abilities and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, usually need a lot of items to be effective. In either case, try to surpass the values shown here to do well.
The most important items to prioritize in your Milio versus Sejuani build consist of Ardent Censer, Dream Maker, and Staff of Flowing Water. When Milio incorporated at least these three items in their build, they performed a lot better when facing Sejuani than with many other typical builds. In fact, Milio boasted an average win rate of 53.2% when playing against Sejuani with this counter build.
To have the best likelihood of beating Sejuani as Milio, Milio players should equip the Summon Aery, Manaflow Band, Transcendence, Scorch, Bone Plating, and Revitalize runes from the Sorcery and Resolve rune sets. Of all the runes players chose for Milio vs Sejuani matchups, this combo of runes resulted in the best win rate. Notably, these runes provided a 53.2% win rate overall.
If you want to view Milio x Sejuani tips and matchup stats and build suggestions for a a distinct skill level, feel free to choose one from the selection menu above. At first, the stats and build suggestions displayed are calculated using all games run with these champions.