Milio's dash speeds increase with his movement speed. Use the extra speed to surprise your enemies!
Milio requires allies near him to make the most out of his tools.
Danger is as fun as you let it be.
Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
The stats shown on this page clarify several important Milio versus Hecarim counter stats that may help us appreciate the differences and similarities between the pair. Milio’s KDA ratio ([kills + assists] / deaths) of NaN is greater than Hecarim’s KDA ratio of NaN, showing that Milio may be more central to their team's team fighting potential than Hecarim. This observation is largely a result of the differences in assists.
Milio normally has a significantly smaller longest killing spree than their opponent does. Typically, they receives less damage than Hecarim. This is usually reflective of different amounts of tankyness, but it can also imply that the one champ has less mobility and thus is unable to flee from further damage when engaged or poked.
Both League of Legends champions are great. Both champs have their strengths, weaknesses, and counters. In the game's current meta, Milio usually fairs equally well when taking on Hecarim, with a 49.8% win rate. As a result, Milio makes an ok counter to Hecarim.
While Milio does have a lower win rate compared to Hecarim, when facing one another, Milio also has a lower learning curve that makes them a less complex character to learn and master. You should be careful when picking Milio into Hecarim.
Furthermore, Milio also has some amount of utility and CC, a similar amount to Hecarim. This often makes her just as valuable during teamfights, especially when fighting champions with a ton of burst damage.
While there isn't a single best champion in League of Legends, in Milio vs Hecarim matchups, Hecarim is the better champ with a similar win rate, less champion complexity, and a similar amount of utility to help out your allied champions during teamfights.
Milio is a somewhat poor counter to Hecarim. Focus your gameplay on maximizing your gold and cs and clearing objectives. If you do that, you should do very well as Milio against Hecarim.
To learn all of the intricacies of Milio in order to counter Hecarim during both the lane and mid / late game phases of League of Legends, you should keep reading to pick up a few extra lessons on this matchup. If you mind the build and stats presented here, you will grow your win rate by a lot and be closer to League of Legends pro players.
Milio typically accumulates a similar amount of CS relative to Hecarim. Champions who typically don't earn many minion kills usualy don't have to have much CS to be effective, such as sup champs. These kinds of champions are capable of scaling well off of their abilities and first items alone. Yet, champions with a lot of CS, such as hyper-carries, often need many items to be effective. In either situation, try to surpass the values displayed on this page to do well.
The top items to use in your Milio versus Hecarim build consist of Shurelya's Battlesong, Dream Maker, and Staff of Flowing Water. When Milio included at least these three pieces in their build, they did much better vs. Hecarim than with most other common builds. In fact, Milio boasted an average winrate of 49.8% battling Hecarim with this counter build.
To have the greatest probability of annihilating Hecarim as Milio, Milio players should use the Summon Aery, Manaflow Band, Transcendence, Scorch, Bone Plating, and Revitalize runes from the Sorcery and Resolve rune sets. Out of all the rune builds players picked for Milio vs Hecarim counters, this sequence of runes resulted in the greatest win rate. Notably, these runes gave a 49.8% win rate overall.
If you need to view Milio vs Hecarim tips and matchup stats and build suggestions for a a specific rank, please select one from the selection menu shown above. By default, the stats and build suggestions given are computed using every game finished with both champions.